But most software rendering acceleration techniques are designed for stand-alone PC, instead of parallel rendering environments.
目前大多数软件绘制加速技术多为单机应用设计,无法直接移植到分布式并行绘制环境中。
参考来源 - 面向并行环境的绘制加速技术研究·2,447,543篇论文数据,部分数据来源于NoteExpress
One change we made between RTM and SP1 is that by default Visual Studio now USES software rendering instead of hardware acceleration when running on Windows XP.
相对rtm,我们在SP1上所作的一个改动是在Windows XP上运行的时候Visual Studio默认使用软件渲染而不是硬件加速。
Graphic rendering engines has also sped up the web, and now hardware acceleration is starting to happen. Have a look at the speed bump provided by hardware accelerated-canvas.
图形渲染引擎也提升了web的速度,现在硬件加速也开始出现。
One of the most important things to rectify was the lack of hardware acceleration for regular 2d application rendering.
其中非常重要的一点就是普通的2d程序渲染不再缺乏硬件加速。
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