Maps the texture to a cilinder, use this when you want to use reflections on objects that are like cilinders.
纹理映射到一个圆柱体,当你要使用类似圆柱对象的反射时,使用该项。
If you take the reflections from the hyperbolic mirror for the objects on the desk, you will for sure make a vain attempt to grasp them.
当你误把经双曲面镜反射的映像当作平台上存放的实物而用手去抓时,当然是什么也抓不到了。
This will allow you to have REAL reflections of other objects in the scene on this material.
它会在这个材质上对场景里的其他物体进行真实的反射。
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