nd this convergence can never be precisely pinpointed, but must always remain virtual, as is not to be identified either with the reality of the text or with the individual disposition of the reader."
In addition, Valve's Michael Abrash will discuss the hardware challenges that lie ahead and possible solutions for virtual and augmented reality in 'Why VirtualReality is Hard (And Where it Might be Going).
While virtualreality has tried (and till now failed) to entice us into a virtual world, augmented reality overlays digital, virtual information onto the real world with the help of a simple camera, screen and software in between.
Valve programmer Joe Ludwig's 'What We Learned Porting Team Fortress 2 to VirtualReality' will explore the efforts of several employees over the last year to get the game to run in virtualreality goggles.