Since computer animation is truly 3-D, you can re-use the animation of a scene or parts of the animation and not tell that it is the exact same motion.
因为计算机动画是真正3-D的,你可以重复用一场戏的动画或者某动画的一部分,不再说它是死板一成不变的运动了。
We are basically re-exploring mechanics and motion of solids here.
再来探究一下力学和实体运动。
The side-to-side motion of your hands and forearms can be very productive, even while they "re on their way for the BIG payoff of the pull."
双手和小臂的侧向拨水动作非常有效,即使是在划水获取“巨大”推进力的过程中也同样有效。
And it turns out that the Schrodinger equation is an equation of motion in which you're describing a particle by describing it as a wave.
结果是薛定谔方程,用描述粒子波动性的方式,来描述这个粒子。
We're describing the motion of a particle in a circle.
我们描述了圆周上一个点的运动
Maybe when these physical processes, B1 through Bn, take place, they set into motion...remember, after all we're interactionist dualists.
也许当这些物理过程发生时,也就是从B1到Bn,它们开始运转,要记住,毕竟我们是心物交互的二元论者
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