Z缓冲区(Z-buffer)隐藏面移除算法通过计算视锥体中的每个基元的每个栅格化(rasterized)的像素(或分段)的Z(深度)值来解决每像素的可见性。
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rasterized image 栅格化图像
Rasterized Voxel-Based Dynamic Global Illumination 基于体素的动态全局照明
Primitives that reach this stage are then rasterized in the order in which they were given. The result of rasterizing a primitive is a sequence of Fragments.
到达这一阶段的图元依次被光栅化,得到的结果就是若干片段(片元) 。
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