Do not just put random trees and rocks and stuff, always think of a pattern in the terrain.
不要只把随机的树木和石块的东西,总是在地形格局的看法。
There exist already methods for combining random mid-point displacement method with curved-surface modeling to generate mountain terrain.
随机分形法和曲面造型法分别在地形生成的随机性和可控性方面能起到一定的作用。
NOTE: I keep saying similar because we are using a random method for generating the terrain, so it will be different everytime.
注意:为了更简单的解说所以我们采用了一个随机方法去产生一个地形,因此它每一次都不一样。
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