This method builds a textures library by storing thousands of rain streak imagesdifferently into a texture object according to a designated architecture, during theinitialization stage.
该方法在初始化阶段,将数千条离线生成的不同情况下的雨线图像按照一定的结构存储在一个纹理对象中,建立雨线纹理库。
参考来源 - 航海模拟器中基于GPU的雨的实时渲染·2,447,543篇论文数据,部分数据来源于NoteExpress
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