进行模型切换时只会引起视觉上非常微 小的变化,不会产生明显的突跳感。 这类方法的典型代表是Hoppe提出的累进网格(Progressive Meshes,PM)法”…。 这种算法通过一系列的边折叠(Edge Collapse),将原始数据网格简化为一个简单的基
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Then, we improve the two kinds of mesh simplification algorithms in the process of implementing multiresolution models based on progressive meshes. By decomposing with these methods, these complex models are represented low-resolution meshes.
首先,本文对网格模型简化方法进行了研究,着重讨论了基于边崩溃和基于三角形折叠的渐进网格算法和多分辨率简化技术。
参考来源 - 复杂模型的多分辨率简化算法·2,447,543篇论文数据,部分数据来源于NoteExpress
以上来源于: WordNet
An improved progressive meshes algorithm is presented and realized, and some satisfactory results are obtained.
提出了改进的递进网格算法,并给出算法的实现和结果。
At run time, the octree hierarchy was used for coarse global refinement, and the progressive meshes was used for fine local refinement.
在实时绘制阶段,利用八叉树层次进行粗的全局细化,利用渐进网格进行细的局部细化。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
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