progressive mesh algorithm 递进网格算法
progressive mesh compression 网格多分辨压缩
view-dependent progressive mesh 视点相关递进网格
entire reversible progressive mesh 全可逆递进网格
3D mesh progressive transmission 三维网格渐进传输
Areal-time generating algOrithm of progressive mesh fOr dynamic environmnt is investigated inChaPter 3.
第三章提出了适应动态场景的递进网格实时生成算法。
参考来源 - 三维复杂模型快速简化及交互方法的研究It advances also a new arithmetic what can generate and show the progressive mesh.
在此基础上本文提出一种新的渐进网格生成方法和表示形式。
参考来源 - 虚拟现实中三维地形建模和可视化技术及算法研究·2,447,543篇论文数据,部分数据来源于NoteExpress
The algorithm first construct a progressive mesh based on the source mesh and change the mesh into the simplest form, tetrahedron.
算法首先对原始三角网格构造一个累进网格,把三角网格简化成最简单的形式,四面体。
In addition, based on this simplification algorithm, a framework of progressive mesh transmission is also implemented as a browser-based visualized prototyping system.
此外,在此简化算法的基础上,还提出一个递进网格传输的框架,并实现了一个基于浏览器的可视化原型系统。
These methods can be divided into three: (1) method based on progressive mesh (2) method based on sphere relaxation (3) conformal method. The three methods have their own advantages and shortcomings.
将亏格为零的三维模型进行球面参数化的方法大致可以分成3类:(1)基于累进网格的方法(2)球面松弛的方法(3)保角参数化方法。
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