By importing ASE files to construct a polygonal mesh model, on which many feature points are added in eyes, nose, eyebrow, forehead, jowl, maxilla and chin.
首先从3D MAX导出的ASE文件建立人脸多边形网格模型,在四边形网格中定义了眼睛、鼻子、眉毛、额头、面颊、上下颚等特征点。
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Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
The algorithm first produces a multiresolution representation for the polygonal mesh by introducing volume preserving constraints.
该算法首先通过引入体积保持约束,快速地实现稠密多边形网格的多分辨率表示。
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