basic map generated graphics, graphics achieve classic map line, spline, polygon filling, cutting algorithm.
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polygon filling algorithm 多边形填充算法
polygon-filling 多边形填充
polygon-filling mode 多边形填满模式
raised polygon filling 凸多边形填充
polygon-filling algorithm 多边形填充算法
And The Polygon Filling 以及对多边形填充
arbitrary polygon filling a 任意多边形的填充算法
scan line polygon filling algorithm 扫描线多边形填充算法
scan-line polygon-filling algorithm 扫描线多边形填充算法
This paper presents a new polygon filling algorithm based on vertex storage types.
提出了一种基于顶点存储类型的多边形填充算法。
At the same time in the polygon filling process , the Graham algorithm is used to determine the polygon vertex order.
同时在对多边形填充过程中使用了凸包算法,解决确定多边形顶点顺序问题。
This paper extends the concept of monotone chain in computational geometry. It presents a new polygon scanning fill algorithm, polygon filling algorithm based on monotony chain.
通过扩展计算几何中“单调链”概念,提出了一种新的多边形扫描线填充算法,即基于单调链的扫描线多边形填充算法。
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