玩家角色(Player Characters):根据角色数据库的规则,为玩家创建他的角色。 玩家道具(Player Items):根据道具数据库的规则,为玩家创建他的道具。
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non-player characters 非玩家控制角色
Non-Player Characters NPCs 非玩家角色
non-player controlled characters 非玩家控制角色
It feels like playing a single-player role-playing game where your perpetually active character moves through a world of NPCs (non-player characters) who follow predictable routines.
感觉是在玩一个角色扮演游戏,你就像是生活在一个充满NPC的世界里。
We really want to develop the player characters as distinct in their own right and show how they view and interact with the world differently from each other.
我们特别想让玩家能按自己的理念塑造角色,来展现他们对游戏世界不同的看法和互动方式。
Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them.
玩家角色应该尽可能成为焦点,而且可以通过被提供的选择与决定来对这个虚拟世界造成有意义的冲击。
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