As a result the reaction time of the player, and also that of the ai, will slow down and can make a simple maneuver fail, or even impossible.
结果就是玩家的反应时间,又或是ai,都会变慢然后导致简单的操作失误,乃至无法忍受。
Player input, AI and the updating of the game state have enough with 25 frames per second.
玩家输入,AI和游戏状态的更新每秒25次就足够了。
The issue of the game getting stuck if the last AI player loses in his own turn.
修正当上一回合AI玩家失去其回合导致游戏卡死;
应用推荐