So could seeing violence in a video game be a positive developmental opportunity for children, in that they are free to play out any aggression, taking part of something that they realize is a fantasy world and not reality?
As they report in the Proceedings of the National Academy of Sciences, they videotaped the animals' behaviour for several hundred hours over the course of 16 months in order to record three things: facial and vocal expressions, hand and foot gestures, and the behavioural context in which these expressions and gestures took place (eg, grooming, play, sex and aggression).