现在有许多确定和显示实时阴影的技术,包括 平面投影(plane projections),纹理映射( texture mapping),( shadow volumes)和光线跟踪 ray tracing 技术。
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three plane projections 三面投影图
A sphere cannot be represented on a flat plane without distortion, which means all map projections distort in one way or another.
球体在平面上不进行扭曲就无法表现出来,这意味着所有制图方式都会以某种方式出现扭曲。
The theorem of Projections of accelerations of plane motion of rigid body is derived in this paper. Some applications of this theorem are given as examples.
本文提出且推导了刚体平面运动的加速度投影定理,并介绍了该定理的应用。
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