With regard to an arbitrary planar region, we decompose it into relatively uniform triangular mesh to produce triangles as the unit for texture synthesis.
对于任意平面区域需剖分成较均匀的三角网格,以剖分得到的三角形作为基本的合成单元来进行合成。
The imagery within Hong Ling's works present a planar simplicity along with overlapping strokes of texture, much like the "dense yet sparse" qualities of Chinese painting theory.
洪凌作品中的物象,有平面化的简洁,也有重叠笔触的肌理,正如中国画论中的“密不通风,疏可走马”。
Experimental examples show that good planar parameterization results can be derived from this method, which is a very efficient tool for the applications in Computer Graphics, such as texture mapping.
实例表明,该方法可以得到较好的参数化结果,非常适合于纹理映射等计算机图形学的应用。
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