In order to make this a true plan oblique, I need the stretch the image vertically by 141.421%.
为了完成真实的平面轴测图,我需要纵向拉伸图片到141.421%。
This first part will describe how to generate a true plan oblique view. Later posts will describe the methods I used to add color and texture.
第一部分会描述怎样产生真实的轴测视角。稍后的博文将会告诉你添加颜色和材质的方法。
To get a better sense of how this illustration was put together, take a look at past posts such as these: ABSTRACTING DEAD RENDERINGS, ABSTRACT ILLUSTRATIONS PART 2, and PLAN OBLIQUE illustration.
想要对怎样把渲染图融合在一起有更好地了解,请看之前的这些博文:死亡抽象渲染,抽象渲染图:第二部分和平面轴测渲染图。
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