It is often the case that games are limited by the GPU on pixel processing.
游戏在像素处理时被GPU所限制,是非常常见的。
On the basis of fundamental pixel processing algorithm, this paper presents a fast smooth interpolation algorithm based on look up table.
本文在基本的像素处理算法的基础上,提出了一种基于查找表的快速平滑插值算法。
The Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware.
Pixel Bender技术提供了一个通用的图像、视频处理基础设施,它可以在不同的硬件上自动进行运行期优化。
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