Some of these extensions included different pixel depth formats, alpha blending support in bitmap operations and brushes, anti-aliased primitive rendering and more complex primitive rendering.
这些扩展提供了诸如位图操作,画笔,抗锯齿和越来越复杂的Primitive渲染中不同像素深度格式,Alpha Blend的支持。
This algorithm avoids the numerous repeated operations for getting many pixel color values without increasing the number of push and pop operations.
改进后的算法不增加入栈出栈操作的次数,却免除了原算法中为获取众多象素颜色值所需要的大量重复操作。
Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game.
其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。
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