...渲染功能: 基于高性能GPU系统的光线跟踪(Ray tracing)渲染 传递函数(Transfer functions) 逐像素光照(Per pixel lighting) 孤立表面(Iso-surface)渲染 最大密度投影(MIP,maximum intensity projection)渲染 非二次幂的3D纹理,以及3D压缩纹理 DICO...
基于8个网页-相关网页
... Per pixel lighting每像素照明 Custom render modes自定义渲染模式 View any node in a new window新窗口查看任何节点 ...
基于1个网页-相关网页
per-pixel lighting 别像素着色技术 ; 像素光照 ; 体像素着色技艺 ; 别像素着色技能
fur with per pixel lighting 单象素光照的皮毛效果
What Is Per-Pixel Lighting 什么是逐象素光照
Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.
逐像素的动态光照将对每个受影响的像素增加显著的计算开销,并可能导致物体会被渲染多次。
Per-pixel lighting is implemented by using projective texture mapping technology and simulated the train headlights successfully.
采用投影纹理映射技术实现了像素级光照效果,并成功地用来模拟列车头灯。
In per-pixel lighting, each pixel color is computed individually (as on the left. ) You can see that even when I use low-poly sphere for this example, the lighting still makes it look round.
在逐像素过程中,每个像素的颜色值都是单独计算的(如左图所示)。 就算我们对左图的轮廓使用低模效果,中央光照效果依然看起来非常圆润。
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