...说就是分别以顶点、面片、像素为单位进行光照的运算,其中像素是图形绘制中最基础的单位,所以逐像素光照(per-pixel lighting)是三种光照当中最精细,计算量最大的一种。
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fur with per pixel lighting 单象素光照的皮毛效果
Per Pixel Lighting 逐像素光照 ; 每像素照明
What Is Per-Pixel Lighting 什么是逐象素光照
以上来源于: WordNet
Per-pixel lighting is implemented by using projective texture mapping technology and simulated the train headlights successfully.
采用投影纹理映射技术实现了像素级光照效果,并成功地用来模拟列车头灯。
In per-pixel lighting, each pixel color is computed individually (as on the left. ) You can see that even when I use low-poly sphere for this example, the lighting still makes it look round.
在逐像素过程中,每个像素的颜色值都是单独计算的(如左图所示)。 就算我们对左图的轮廓使用低模效果,中央光照效果依然看起来非常圆润。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
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