A longer pause means more memory degradation, increased likelihood of a task switch, and the assumption that recovery time is also longer.
较长的停顿意味着更多记忆的衰退,任务切换的可能性增大,以及恢复时间也更长这样的假设。
From experience, any pause will cause the working memory to start fading, and longer pauses will cause developers to multi-task (even if the other task is reading Slashdot).
从经验来说,任何的停顿都会导致工作记忆的开始消退,更长的停顿将会引发开发者的多任务(即使其他的任务仅是阅读Slashdot而已)。
The immensity of the task gives one pause .
任务的艰巨提供了推迟的理由。
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