The use of oblique lights and a spotlight placed at the beginning of the path create a contrast of lights that bring the cells to life and suddenly flood them into darkness.
采用斜灯和放置在道路入口的聚光灯创建灯光带来的单元空间的生命力和突然充斥在黑暗的对比。
However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.
然而,如果在正向渲染路径下使用很多像素光照,有一些情况下合并物体并没有效果,下面解释。
If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.
如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。
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