...用另外一条曲线替换选中的元素 用另外的辅助曲面替换选中的辅助元素 删除选中的辅助元素 (5)单击Passing point(通过点)字段,选中一个点,这个点是填充曲面必须经过的点,这样就给 它的创建中添加一个约束。然而可以删除辅助元素来减少约束的数量。
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mention this point in passing 捎带把这点提一下
signals passing zero point 信号过零点
It's crucial, as I say, and I'm going to be coming back to it, but it's just a point I want to make in passing about the nature of theory now.
这一点至关重要,而且我以后还会再次提到,但现在关于理论的本质我就谈到这里。
Just to point out in passing, up to now, we've been looking mostly at symmetric games.
顺便说一下,到目前为止,我们所学的大部分是对称博弈
I want to do this carefully and slowly, and before I even start, let me point out in passing that calculus is not going to help us here.
我要慢点仔细讲这部分,在我开始之前,我需要说明微积分,在这里是用不着的
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