Components are still rendered by calling their paint method, which takes a Graphics object.
组件的着色还是通过调用它们的paint方法,它使用一个Graphics对象。
The technique we used to scale and shift the components to show across multiple cells used a parent container, which provided a new Graphics2D object in which to paint the children.
我们用于缩放和平移组件以跨多单元显示的技术,使用了一个父容器,该容器提供一个新的 Graphics2D 对象,在该对象中绘制子组件。
Paint color is poor, irregular and poor coating uniformity of the object.
涂料配色性差,不规则物体的均匀涂布性差等。
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