This we solved by using an opacity map together with affect shadows, which brought along a massive amount of render time.
为了达到这一效果,我们使用了透明贴图和“影响阴影”。
Start by applying the same gradient map as before using a soft light blending mode at 50 per cent opacity.
首先,运用同样的梯度图,然后用软轻共混模式,在50%的 不 透明性。
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