Attrition is commonplace on design and development teams, causing a frantic struggle to find the right replacements.
人员缩减在设计和开发团队是司空见惯的事情,从而导致疯狂寻找恰当的替换人员。
Part of the active user drop can also be attributed to the attrition rate on any given DPAR over time.
部分活动用户的减少也归结于随时间的推移在任何给定dpar上的损失率。
We tend to fight in Afghanistan with a strategic mindset based on firepower and attrition and, occasionally, maneuver based on speed and surprise.
我们在阿富汗的战斗有基于火力和消耗的战略倾向,偶尔也会立足于速度和奇袭来部署。
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