全局光照计算量大,一般也没有特殊硬件加速(通常只使用CPU而非GPU),所以只适合离线渲染(offline rendering),例如3D Studio Max、Maya等工具。其中一个支持全局光照的方法,称为光线追踪(ray tracing)。
基于92个网页-相关网页
During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.
经过仔细的测试以及权衡,我决定抛弃EWA过滤技术转向GPU超采样的方式对基于点渲染的图像进行过滤。
With your collection of screen captures, you can work on the default rendering set offline until you are ready to test again with a live connection to the host.
利用您收集的屏幕截图,您可以脱机操作缺省呈现集,直到您准备再次通过与主机的连接进行测试为止。
3d rendering engine for offline batch rendering of many models + texture maps?
3d离线批许多模型+纹理贴图渲染引擎?
应用推荐