In this paper, starting from the knowledge of computer graphics to study the three-dimensional graphics engine, the theoretical basis, mathematical models, and graphics pipeline of relevant content.
本文首先从计算机图形学的知识入手,研究了三维图像引擎的理论基础、数学模型以及图形流水线的相关内容。
We forgot to update the relevant content of the P&A Manual.
我们忘记了要在职业与行政的手册中更新相关内容。
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