In virtual environment, the object shadow silhouette is same as the perspective view at the position of light.
在虚拟环境中,对象阴影的轮廓与在光源位置对对象的观察视图相同。
And if there are multiple light sources, why does each object only cast one shadow?
而且如果说有多个光源的话,为什么每个物体只有一个影子呢?
The qualities of a shadow depend on the light direction and intensity, as well as the distance between the object and the surface where the shadow is cast.
阴影深度取决于光照方向和强度,以及物体和投影面的距离。
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