This means that the vertices are modified with a similar normal interpolation and achieves high detail silhouettes as well as better surface detail.
这意味着顶点都具有类似于正常插值修正实现高细节的轮廓和表面细节。
By extending the normal based subdivision scheme for curve and surface design, a new algorithm for image interpolation is proposed in this paper.
将基于法向的曲线细分技术应用到图像插值中,提出一种基于细分的图像插值算法。
Two very common variables that often rely on this interpolation are the triangle normal and texture coordinates.
三角形的法向量和纹理坐标是很常见的两种依赖插值变量。
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