The remaining 2 nodes in the shading network are a simple example to show how non-shading nodes can be used to drive rendering effects.
在材质网络里的两个节点是一个简单的例子,去显示无材质的节点如何用于驱动一个渲染效果。
Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.
标准材质有一种漫反射着色模式,这对于渲染固体、以及非反射对象,例如塑料、陶瓷等等的效果是极好的。
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