Texture Noise 纹理点
Used to animate the Noise texture. You can keyframe the Time attribute to control the rate and amount of change of the texture.
惯常动画这杂色纹理。你可以设定关键帧来控制纹理比率和数目。
The HVS model is based on the computation of the noise visibility function (NVF) and embed at the texture and edge region stronger embedded watermarks.
模型基于噪声可见性函数(NVF)的计算来决定水印嵌入强度,使水印更多的嵌入到图像的纹理和边缘区域。
This kind of paving, with its texture and noise produced by the stones while walking on them, allow the visitors to reflect and discover.
这种形式的石材路面,其质地和因石头而产生的声音会让行走其上的游客去感受,去发现。
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