Figure 11 shows what the tree node editor looked like, for the node rename action.
图11所示的是此树节点编辑器在进行节点重命名动作时的外观。
Left bottom window is the Node editor - a place where you can make all your materials.
窗口左底部是节点编辑器——这里你可以制作你所有的渲染材料。
You have to simply use Add button in Node editor to choose what you really want and to make your materials more realistic.
你须通过节点编辑器里的添加按钮操作来选择你真正想要的,这样你的材质看上去更真实。
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