We now come to a much more difficult part of vectors and that is multiplication of vectors.
下面进入矢量中,最难的部分,就是矢量相乘。
Reversing the multiplication order of vectors and matrices wherever they appeared in the shader.
扭转向量和矩阵的乘法顺序出现在着色器。
The definition of work suggests a third process of vector algebra, namely, scalar multiplication of two vectors.
功的定义用到矢量代数的第三种运算,即两个矢量的标积。
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