Solved the key issues encountered in the process of development such as establishment of the models, multiple viewpoints change, collision detection, dynamic control model, particle system, roaming algorithm, databases and Chinese show, optimizing scenes.
解决了系统开发中遇到的模型建立与处理、多视点场景切换、碰撞检测、模型动态控制、粒子系统、自定义漫游算法实现、数据库和中文显示、场景优化等关键技术问题。
参考来源 - 基于VR技术的煤巷综掘仿真系统的研究与开发·2,447,543篇论文数据,部分数据来源于NoteExpress
Subsequent articles will focus on the joint realization of requirements crossing hardware and software boundaries and multiple viewpoints.
随后的文章将集中在跨软硬件边界和多视点的需求的联合实现上。
Nonetheless, multiple viewpoints are helpful for precisely aligning objects along a particular axis .
不过,多重视点对沿特定轴线精确对齐对象还是有帮助的。
Use of multiple viewpoints is perhaps the oldest method of dealing with both of these issues, but it is, in many ways, the least effective from an interaction standpoint.
使用多重视点可能是解决以上两个问题最古老的方法,但从交互的观点来说,多重视点在很多方面是效果最差的。
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