射和散射(specula and diffuse shading),Alpha混合(alpha blending),多重纹理(multiple textures), 衬底纹理 ( palletized textures ),边缘抗锯齿(edge antialiasing),雾化(vertex and table fog),16/24位Z-缓冲.
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So you can use multiple textures with one UV Mapping.
所以你可以使用具有相同uv映射的多个纹理。
With blending, you can also use multiple textures on top of each other to achieve additional effects.
通过混色,您也可以在各纹理上使用多重纹理,从而获得更丰富的效果。
With this composition shader I can mix multiple textures types and mix them with custom alpha maps.
这样我就可以混合多种材质种类,将它们用定制的alpha参数来实现。
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