Regarding multiplayer online games and MMOGs, two different "patterns" are used to provide the multiplayer experience.
对于多玩家在线游戏和 MMOG,使用两种不同的 “模式” 来提供多玩家体验。
Over 80% of the revenue came from big, multiplayer online games, with the rest generated from Web games and mobile games.
80%以上的收入来自多玩家参与的大型网络游戏,其余来自网页游戏和移动游戏。
This is becoming more and more viable as providers look to add value to their networks through the hosting of multiplayer online games.
提供商希望通过多玩家在线游戏给他们的网络增加价值,因此这种方式越来越可行了。
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