This article mainly researches on such facets as gait layout,low-level engine of motion con trol,motion editing and synthesizing,and motion path plan.
主要探讨虚拟模特的步态规划、运动控制的底层驱动技术、运动编辑与合成技术和运动路径规划技术。
参考来源 - 虚拟模特的运动控制技术与系统研究·2,447,543篇论文数据,部分数据来源于NoteExpress
And a discussion is made in optimization and smoothness of motion path as well.
并在运动轨迹的优化与平滑方面进行了探讨。
Mpath is also useful when you want to animate multiple elements over the same motion path.
当希望使多个元素沿着同一个运动路径产生动画效果时,mpath也是非常有用的。
In our experiment system, we adopted a path length constrain to touch up the original motion path editing algorithm.
本文提出了增加路径长度的约束的方法,并在我们的实验系统中加以实现。
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