P2P Based MMOGs P2P网络游戏
The development community often describes MMOGs as persistent worlds.
开发社区常常将mmog称为永恒的世界(persistent world)。
Of these issues, content creation for single-instance MMOGs must be solved.
在这些问题之中,必须解决单实例 MMOG 的内容创建问题。
Of course, the central issue to latency in MMOGs has been dodged, and that is the speed of the Internet.
当然,我们还是没有提到对 MMOG 中的延迟影响最大的因素 —— 互联网的速度。
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