I'm using the fact that when you take a cosine and change the angle inside the cosine, it doesn't care. whereas, if you go to the sine and change the angle inside the sine, it becomes minus sine.
Production is being handled by 3ality Digital, previously responsible for the BCS game that turned some of our preconceived notions about 3D with its BCS National Championship broadcast a little over a year ago, which plans to use 5 cameras from a lower angle than usual to resemble the perspective of the actual players -- minus concussion-inducing blindside hits to the head.