And also use Mesh smooth for smoothing the surfaces.
然后添加网格光滑来平滑表面。
A tetrahedral mesh smoothing algorithm based on non-smooth problem optimization is presented.
提出一种基于不可微问题优化的四面体网格光顺算法。
Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.
光滑-通过向连接顶点的重心移动每个顶点来光滑一个网格物体。
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