Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.
使用内存映射文件技术及多线程调度技术,用于管理和调度大数据量地形数据和纹理数据。
In some cases, you can also map a file descriptor to a plain file or another device into memory.
在某些情况下,还可以把一般文件或另一个设备的文件描述符映射到内存。
To create a memory map rendering, you need to select the file on the file system that defines the layout you want to use.
为了创建一个内存映射赋值,您需要在定义您想要使用的布局的文件系统上选择文件。
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