显示/隐藏对象节点(Target Nodes) 显示/隐藏材质节点(Material Nodes) 显示/隐藏网格节点(Mesh Nodes) 显示/隐藏材质类型节点(Texture Nodes) 12 Ref r ac t i v e S of t wa r e —Oc t ane Ren...
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Including Other Material Nodes 包括其它材质节点
The CrossHatch shader is a good example of how a surface shader can be used to pipe information from other nodes, including other material nodes, to a surface via its Shading Group.
交叉阴影着色方式是一个好例子,一个表面的SHADER能用于去如何从其它节点导入信息,包括其它材质节点,经过它自己的材质网络到一个表面。
Shader nodes implement material looks that you can apply to geometry.
材质节点使材料生效看起来像你涂抹到几何体。
Thestarting material is a very simple one, using the above textures as input into their corresponding nodes.
起初材质都是非常简单的,将上面的贴图作为输入放入它们相关的节点。
And as a reminder, hopefully I don't need to remind any of you, but exam 1 is on Wednesday, so rather than our clicker question being on something from last class, which is exam 2 material, let's just make sure everyone remembers some small topic from exam 1 material, which is the idea of angular nodes.
而作为一个提醒--我希望大家都不需要提醒,但是这周三就要进行第一次考试了,因此我们的这个选择题,不是关于上节课内容的,那是第二次考试的内容,这里只是想确认大家都记得,第一次考试所要求的一些小问题,也就是关于角向节点的概念。
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