The need to provide some level of matchmaking (the matchmaking capability USES statistics gathered about in-game play.)
需要提供某种比赛安排功能(比赛安排功能要使用关于游戏内比赛的统计数据。)
Alternatively, the game can use random matchmaking: It will try to join any room and fail if none has room for another player.
另外,游戏可以使用随机配对:它将尝试加入任何房间,失败如果没有房间另一个玩家。
The multi-agent Matchmaking tradeoff model based on the theory of information economic, game and the AI's multi-agent is the very important model of the Internet EC in the future.
基于信息经济学理论、博弈理论以及人工智能中多主体理论所建立的多主体撮合交易模型,是因特网中未来电子商务极其重要的交易模型。
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