In this thesis, a method of real-time painting and clipping based on GPU Marching Cubes algorithm, with a surface marking rule, is presented.
本文在GPU的移动立方体算法基础之上,提出面标记策略的实时着色与实时切割技术。
By using the method of documentary, mathematical statistics, comparative research, this paper makes comprehensive analysis on changing of marking rule for man gymnastics in 2001 ~ 2008.
采用文献资料调研、数理统计、比较研究等方法,对2001—2008年国际男子体操评分规则的变化进行了全面的分析。
In view of characteristics of the production rule, search algorithm was designed, and a marking way of priority of rules was proposed.
针对产生式规则的特点设计了搜索算法,提出了规则的优先级标识方法。
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