LUT mapping algorithms LUT映射算法
gamut mapping algorithms 色域映射算法
Logic cell mapping algorithms 逻辑单元映射算法
Traditional texture mapping algorithms aredesigned for 3D models only.
在改变商品质地时,纹理映射算法对结果的真实性影响很大。
参考来源 - 虚拟展示系统中关键技术的研究·2,447,543篇论文数据,部分数据来源于NoteExpress
The mapping can be performed manually by human actors or assisted by state-of-the-art tools based on various mapping algorithms which also capture any necessary transformation requirements.
映射可以由相关人员手动执行,也可以采用基于各种映射算法(还会捕获任何必要的转换需求)的最新工具辅助完成。
The mapping algorithms are designed and realized between the existing component description and UCDL.
设计并实现了现有构件描述和UCDL之间的映射算法;
Attempts to find an evaluation method for the comparison among visual effects of different gamut mapping algorithms in color image reproduction.
研究彩色复制系统中比较各种色域映射算法视觉效果的一种评价方法。
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