The mainstream value segment is primarily composed of Massively Multiplayer Online (MMO) and casual gamers.
主流廉价级显卡一般是面向大型多人在线网游(MMO)和休闲3D游戏。
Individual daily life experience and game-liked emotional experience have absolute meaning and value, but the social mainstream value has seemed unimportant.
个体日常生活的经验和游戏式的感情体验具有绝对的意义与价值,而社会主流价值似乎已无足轻重。
They were afraid to be fringed because the fringed one would probably be deprived of the mainstream value of the society and then it is possible to be labeled as a robber.
因为一旦被边缘化,就会丧失社会主流价值,就有被扣上盗贼帽子的可能。
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