Trev : [They walk in] Wow! Look at this setup! Computers, books, maps…. You're not a spy, are you?
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To make all of this more concrete, let's look at the constructors, connection factories, and setup methods for several implementations of QueueConnection and QueueConnectionFactory.
为了使所有这些更加具体,让我们看看QueueConnection和QueueConnectionFactory的几个实现的构造器、连接工厂和设置方法。
Tweaking the numbers of blend time, look-at weights etc. canimprove the looks — and is a good way to further explore this setup.
对混合时间和朝向权重进行细节优化会让游戏画面更加细腻,希望这个文档介绍能给您的后续开发带来一定的参考价值。
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