Combined local lag technology with Time Warp algorithm to fit for network games with high consistency requirements.
对于一致性要求较高的网络游戏,本文在本地滞后技术的基础上结合Time Warp算法进行同步。
参考来源 - 适合P2P MMOG的乐观同步算法的研究·2,447,543篇论文数据,部分数据来源于NoteExpress
The local lag method is an important technique to maintain the consistency in a distributed virtual environment.
本地滞后方法是缓解分布式虚拟环境一致性问题的重要技术。
The known methods of local lag set a common lag for all operations, without considering the different demands for operation consistency in different contexts.
现有的本地滞后技术在一个时间段内为所有操作设置统一的滞后时间,没有考虑到不同操作背景对操作的不同一致性需求。
The research of this thesis will give a guide to the usage of local lag in continuous interactive media. Besides, it could also provide the directions for future research on local lag algorithm.
本文的研究成果为本地滞后一致性控制方法在连续交互媒体中的应用提供了指导,同时也为进一步完善本地滞后一致性控制方法提供了方向。
应用推荐